Optimize dynamic visibility code so maps with lots of walls are less laggy
GMs can clear chat history
Add handouts to campaign overview page
Users can import and create spells in plain text
Support 2024 versions of all classes
Show distance from starting position when dragging a token
Players can set any roll to be a damage or healing roll
Allow different players to be on different maps
Add item groups like explorer pack / dungeoneer's pack
More ways for setting character stats (point buy, standard array)
Add default images for all NPCs
AI image generation for handouts
Items have private notes field only visible to GMs
GMs can optionally snap wall points to the grid
Setting token for an NPC template updates all NPCs already on maps
Users can hide the left sidebar
Import / Export universal VTT map format
Players can draw permanently on maps
Highlight squares a character can move to
GMs can mark areas of a map (area of effect spells, difficult terrain)
Characters can have multiple images and quickly switch between them
Add descriptions to classes, races, backgrounds
GMs have tabs for navigating open maps and campaign overview
GMs can add a pin name that appears on map
Users can import and create Races from plain text
Visual indicator when tokens are stacked on the map
Users can import and create Classes in plain text
Players can have multiple segments in ruler
GMs can toggle snap to grid
Marketplace for assets / adventures
Change highlight color tool
Users can import and create NPCs from plain text
Import characters from DnD Beyond
Optionally snap walls to grid lines when creating new walls
Double clicking not on a token should zoom in
Support animated backgrounds
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Send us a note with a feature request and we'll add it.